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Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts
$54.99
$99.99
Safe 45%
Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts
Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts
Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts
Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts
Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts
Compass Games CPS: Indian Ocean Region - South China Sea Vol. II Strategy Board Game | Historical War Simulation for Adults & Teens | Perfect for Game Nights & Military Enthusiasts
$54.99
$99.99
45% Off
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Estimated Delivery: 10-15 days international
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SKU: 71697662
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Description
Indian Ocean Region: South China Sea – Vol. IIThe game Indian Ocean Region enables participants to play out possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in the South China Sea game. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings.Game Components:Three 22x 28” map sheetsThree Countersheets totaling 390 3/4″ countersDeck of 39 political cardsTwo player aid cardsRule/scenario bookTwo DiceBox and LidGame Credits:Designer: John GorkowskiArtist: Christopher Moeller
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Features

Modern "What If " Combat Action

Complexity 7 out of 10

Players Best with 2 players

Playing Time 2-4 hours

Map Scale 1 hex = 45 nautical miles


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